GreenHouse 2

GreenHouse is a telematic artwork that creates a symbiotic relationship between a fully-automated greenhouse and a single orchid flower housed within it. Through an internet connection, real-time data is collected from a weather station located in the orchid’s native habitat. This weather information is then used by a control system to create a simulation of these natural environmental conditions within the greenhouse. Built for the 2010 Vancouver Winter Olympics, version 2 introduces a more organic form factor as well as real-time information visualization of greenhouse conditions.

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GreenHouse 2

VU

VU uses a stereo’s volume meter circuit to visualize the projection of a person’s voice. Two rows of circular fluorescent lights face one another with a microphone at each end. As participants speak into the microphones, they project their voice through the row of lights towards the person opposite them. When two participants simultaneously speak loudly enough through the microphones, a central light “explosion” is triggered.

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VU

Machine for Listening & Remembering

Comprised of an array of six speakers and six microphones, the machine hangs from the ceiling. With its microphones listening to the space, its speakers transmit what has been heard, generating a continuous sonic feedback loop. Occasionally, the machine records the sounds being transmitted through its system and stores these samples on a computer hard drive. These stored samples are played back out to the system at random intervals, introducing sonic memories into the space.

Machine for Listening & Remebering

SmartSwitch

SmartSwitch embeds intelligence into a traditionally simplistic device – the ordinary household light switch. With SmartSwitch, the mindless activity of flipping a switch becomes an informed decision.Equipped with a network connection and a brake pad, the switch provides its user with tactile feedback about the amount of energy being used either within their household or by the electrical grid as a whole.

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SmartSwitch

Ear Candy

EarCandy is a single-song digital music player. EarCandy personalizes the experience of music exchange by allowing the user to customize the device and attach a personal audio message to the player. While most portable digital music players on the market today focus on storage capacity as a measure of a player’s quality - the bigger the capacity, the better. In contrast, EarCandy is designed for music selectivity and music sharing.

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Ear Candy

Hi-Fi Wi-Fi Boombox

The KBD-1000 Boombox is a portable, wi-fi enabled sound system that lets you wirelessly stream audio to the device from your smartphone or computer. The design of the KBD-1000 is inspired by the Panasonic RX-7000 (the same model was also distributed by National). Originally released in 1981 and retailing for $700.00 US, this product was targeted at the high-end market, as its wood side panels and controls were similar to those found on the high-end home stereo receivers of the day. In keeping with the classic styling of this model, the KBD-1000 is made of African mahogany side panels and handle bar, and machined aluminum parts.

KBD-1000 Boombox

WalkAbout

WalkAbout is a mobile application that uses a phone’s built-in accelerometer to count and keep track of a person's steps as s/he goes about their daily business. WalkAbout users can dedicate their steps to a variety of different participation modes – each mode defined by different degrees of social engagement and competitiveness. Challenge friends to a walk-off – the first one to reach the desired number of steps wins. Challenge yourself to a personal goal, or walk for a common cause, where steps from all supporters are combined.

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WalkAbout

The Highermen

The Higher Men, an interactive new media installation, explores literate ways of knowing with contemporary thinkers – philosophers, new media theorists and filmmakers.

The Highermen

Harmony Bank

Exhibited during the month of July 2005 at InterAccess Electronic Media Arts Centre in Toronto, Harmony Bank is a performance-based art installation that explores the dynamics between audience and performer.

Harmony Bank

GreenHouse v.1

Greenhouse (2005) is a telematic artwork that creates a symbiotic relationship between a fully-automated greenhouse and single orchid flower housed within it. Using the Internet, real-time data is collected from a weather station in the orchid’s native habitat. This weather information is then used by a control system to create a simulation of these natural environmental conditions within the greenhouse.

Watch Video
Greenhouse