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Strategic Boredom

Proposed plan prepared by Cedric PriceBelow is a video from a talk given by Princeton Ph.D. in architecture candidate, Molly Wright Steenson. Ms. Steenson’s talk presents a very interesting retrospective of cybernetic theory, tracing the role of boredom in systems. Of particular interest, is the suggestion that creating highly intuitive systems should not be the ultimate goal of systems designers. Though intuitive considerations certainly improve general usability of a system, if relied on solely, highly intuitive systems can result in users taking passive roles within the system, ultimately leading to … Continue Reading